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Old Nov 14, 2006, 05:56 PM // 17:56   #121
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I have one question. Just one.

Why aren't the holy damage skills in the Smiting line listed as IGNORING ARMOR yet, since apparently holy damage doesn't ignore armor (see, Heart of Holy Flame, Judges Insight, and Lightbringer's Gaze). Clarification on this very old issue would be GREATLY appreciated, and bring an end to many, many arguments about typing of damage.
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Old Nov 14, 2006, 06:42 PM // 18:42   #122
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My q:

Was going to be about gwen but that has been asked alrdy...
Gwen ftw
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Old Nov 14, 2006, 06:50 PM // 18:50   #123
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The only question I have is this :-

Now we have 3 full campaigns which equates to 8 characters plus all their respective heroes will storage ever be upgraded to reflect this?

I mean, it's quite frankly ridiculous to expect us with all 3 campaigns linked together to still use the same amount of storage as we had for the original Prophecies campaign.
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Old Nov 14, 2006, 06:56 PM // 18:56   #124
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1. Which artist in Anet has a strange fetish for big huge blade for assassin? Is there a reason for this?

2. What is the ratio of male : female empolyee at Anet? What sorta job does each gender take or is it spread out pretty even?

thanks.
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Old Nov 14, 2006, 06:57 PM // 18:57   #125
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Question: Why does Anet ignore the pvp community?
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Old Nov 14, 2006, 07:09 PM // 19:09   #126
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Will you add new "realms" like Underworld or elite missions?

Good idea is add a new realm or elite mission every month.
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Old Nov 14, 2006, 07:14 PM // 19:14   #127
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Q: When will we get expansions and not standalone games?

I've loved having new classes and all but I think 8 classes are enough for now. Wouldn't you prefer a better PvE and PvP experience? I've been hoping that in future games you could gain the favor of the other Gods through various tasks suited to that God.
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Old Nov 14, 2006, 08:24 PM // 20:24   #128
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Are you happy with the evolution of the guild wars series? Has the gameplay and community turned out the way you invisaged or are there design elements that you feel in retrospect should have been implemented at the start of the series that could have improved the overall player experience?
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Old Nov 14, 2006, 08:26 PM // 20:26   #129
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Will you unrated gvg my guild?

Ok, my real question: In the course of creating any sort of large involved project there are usually many 'happy accidents' - things that don't turn out as intended, but end up working/looking awesome. Can you think of any that stick out during the production of the current 3.5 campaigns? (C4 is half done right?
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Old Nov 14, 2006, 08:38 PM // 20:38   #130
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Well, perhaps mine is similar to some already posted questions, but is there a chance anet will take a more active roll in balance issues in PvP, balance updates every week or less rather than letting pvp stagnate before it gets fixed?
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Old Nov 14, 2006, 08:41 PM // 20:41   #131
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Why are there no 20 energy cost skills?
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Old Nov 14, 2006, 08:42 PM // 20:42   #132
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For the PvE'ers:
Will it be possible to change armor bonuses on armor sets that were created before Nightfall? For instance, if my fissure armor is +10 armor while enchanted, will I ever be able to use the new upgrades to make it +10 armor versus physical?

For the PvP'ers:
Will there be skill balances mid-season? If so or if not, when can we expect to see them? Pre-tournament? Post-tournament?

What steps are being taken to correct the NPC mechanic at Victory or Death?

When can we expect the announcement of another major championship such as the GWWC or GWFC? How long will this string of fun seasons run and when will anet offer more competitive tournaments?

What changes are you looking into as far as tournament structure? The standard ladder season system that has been in place is not serving its purpose too well, and the community would like to see more games that involve preparation and the lack of ladder farming builds or need to grind. What are some systems that you are looking into to accomplish this and which do you believe will be the most successful?
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Old Nov 14, 2006, 08:49 PM // 20:49   #133
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Dear ArenaNet:

Are you concerned that the PvE game is gravitating more toward single-player with the introduction of heroes (coupled with henchmen)?

Are you planning on making changes to encourage cooperative gameplay?

Do these changes include a better LFG system, improved drops for human-player only groups, access to certain PvE/PvP areas restricted to allow only human players, etal?

It's all part of the same question...
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Old Nov 14, 2006, 08:55 PM // 20:55   #134
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Question:
Will we finally see the time again when update notes are completely posted?

Background:
There was a time shortly after Prophecies' Release when every update no matter how unimportant it was, was noted. Some updates, mostly those that changed aspects of the game were explained and commented.
This stopped happening somewhere in time. Updatenotes got increasingly incomplete (GWiki should have a list of undocumented changes but it's far toooo slow for me to look it up - but it's plenty). This is especially bad around the time of a release when NO updatenotes are provided for many of the last minute changes.
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Old Nov 14, 2006, 09:01 PM // 21:01   #135
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SNIP by unienaule. You no discuss!

Q:Why do rangers have too many skills that allow energy regain(i.e Marksman Wager) when they have Expertise?
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Old Nov 14, 2006, 09:08 PM // 21:08   #136
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Two questions (I hope these haven't been asked already):

1. Is there any plans for features that will allow us to define our characters personality/individuality/character more? Eg. Being able to choose which god our character worships (which could lead to quests ), etc.

2. Is the new class/new continent structure of the current expansions going to continue for the upcoming expansions? And if so, are there plans to keep interest up in the old classes and continents?

BTW this is so great that ANet is doing this.
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Old Nov 14, 2006, 09:14 PM // 21:14   #137
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Will you continue to let your pvp system rot with unbalanced skills and NPCs clogging it up instead of the supposed PLAYER vs PLAYER system?
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Old Nov 14, 2006, 09:27 PM // 21:27   #138
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**spoilerish**

Are we ever going to be allowed to get an Avatar of Kormir skill for those of us that have finished Nightfall?

**end spoilerishness**
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Old Nov 14, 2006, 09:37 PM // 21:37   #139
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How far ahead of game development does the story development go? By this I mean, was the basis for the story of Nightfall developed before Factions release? Was the location and main storyline written in stone before development began, or was the location developed while the storyline was still being considered?
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Old Nov 14, 2006, 09:54 PM // 21:54   #140
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I'd like to know if we will ever see a further zoomed out map showing all the continents and thus make traveling between continents a bit easier.
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